Metroid: Compendium

 

Tips and tricks:

Metroid Dread Advanced Techniques:

Spin jump cancel:

Press L (do not hold) while jump spinning (also release any directions on the Left Joystick), it will stop the spin.

Utility:

If you use this while spin jumping after charging a Shinespark, this will allow you cancel the spin jump and use the Shinespark dash while in the air (release any direction on the Left Joystick, press L, then B to get in the dash stance and then specify the direction).

This is useful to get a few power-ups early and make the Shinespark dash even more versatile (can be used more freely while in the air, not only while falling without spinning). This can be done with pressing X (melee) or Y (shoot) as well.

Hint: Releasing the Left Joystick and pressing Y+B at the same time makes the trick easier to use.

Discovered by:

Samus Aran

Twitch: ZS_Samus_Aran

Date: 2021-10-08

Video: 2021-10-08.mp4

Morph ball jump momentum:

Just after a jump, if you press ZL to get into morph ball you will keep the upward momentum of the jump and the morph ball will then be able to be propelled higher.

Utility:

This trick is helpful to place bombs at certains places faster to reach some items.

Discovered by:

Samus Aran

Twitch: ZS_Samus_Aran

Date: 2021-10-08

Slide jump:

After a slide, if you end up falling (no ground below), you can jump to cover additional distance.

Utility:

This trick is helpful to sequence break and reach some areas.

Discovered by:

Samus Aran

Twitch: ZS_Samus_Aran

Date: 2021-10-08

Infinite bomb jump:

Place bombs while in Morph ball form with an exact timing and rythm to keep being sent upward.

Utility:

This is useful for general movement and reach some areas early.

Announced by:

Nintendo

Source: Twitter

Date: 2021-09-27

URL: https://twitter.com/NintendoAmerica/status/1442572312935428099?s=20

What counts as game time?

Note: In-game time counts cutscenes even if they are skipped.

 

Test: Does being on the map count?

Open the map for several minutes (tried 20) and clear the game (making sure to move the Left Joystick so there is activity).

Result: I did not see any minute added to the game time.

 

Test: Does time previous to dying (reload a checkpoint) count as game time?

Die several times at the last boss (clearing it should take around 10 minutes, with the ending escape).

Result: Dying and selecting continue does add to the in-game time, it does not reset at the timer before the boss (or checkpoint).

Note: After further testing and a discussion with the Metroid Dread speed running community, the in-game time does revert back to the point where the cutscene was loaded, but if you watched a cutscene after said checkpoint, it will be added to the in-game time and will be recounted on subsequent views, so the playing time is rolled back, but the cutscene time keeps being added on deaths.